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Attack speed not calculated
Describe the bug Documenting issue in PR #191 where attack speed isn't calculated based on what attack you are doing. This results in seeing MISS and a damage value in the client.
This will require exporting the attack frame data from either the STB or the ZMO. (I believe I saw a col in the STB that had this data in it already)
Steps To Reproduce Attack something.
Expected behavior Damage should go out and I should only see a MISS if I actually missed