Alexandre Nizoux

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Well, 0 wouldn't make any sense, 99999 is just a silly value as well. What do you propose we put? Just "todie: N/A"?

I thought _todie_ was total damage taken divided by number of deaths?

Well, you're not technically dead at the end if you have any health. Should we remove health left and just divide by deaths? No deaths would mean _todie_ = _damage_taken_

Well, if we take the extreme case where several players end up with no death, taken damage will be the way to see who actually deserves the survivor trophy, so...

> Well, if we take the extreme case where several players end up with no death, taken damage will be the way to see who actually deserves the survivor trophy,...

Realized calculation was wrong. If player died at least once: _todie = damage taken / number of deaths_ (we're not tracking damage taken during the last life if not dead...

Documentation will be hosted on Github. I will start writing it, any help is of course welcome towards this community effort. It's about time this project gets a decent documentation.

Putting that here to not forget to add it to documentation: https://gist.github.com/meag/09b7b6c736b8f2fde1df991cf1151abb https://gist.github.com/meag/b5f3e37777d4e3233cba5df2046d1323

Also suggested from closed linked issues : - GL DH (Direct Hit), not % - Axe % - Rockets fired