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Having trouble.. (With a skeleton/mesh.)

Open TheRealFame opened this issue 1 year ago • 2 comments

Godot version

v4.2.2 Stable

Issue description

Hello! I'm currently having big trouble trying to implant a jiggling tail with the addon. As I can't figure out how to push the tail down, So it just keeps a singular position, But can move remain moving forward and back, As well as

I'm having trouble giving it the ability to make it move left and right! (the gif linked will show the jigglebones addon being used, Which allowed this stuff.)

https://github.com/detomon/wigglebone/assets/29516927/a4bed1ed-cfdf-4f77-8ac8-4966ed61ed62

Steps to reproduce

(Currently, My best advice is telling you to find a low poly model on Sketchfab, And ensure it has proper rigging for its tail. Before doing this!)

TheRealFame avatar Jun 06 '24 03:06 TheRealFame

Are you using the "Use Gravity" option of the JiggleBones addon shown in the example video? If so, this is not really supported by WiggleBone at the moment (i.e. free hanging bones). But a similar functionality is planned for a future iteration.

detomon avatar Jun 10 '24 06:06 detomon

Yes. I am using the use gravity 😅, So I'll wait out functionality for it here

TheRealFame avatar Jun 10 '24 11:06 TheRealFame

The latest release now supports free-hanging bones (see release notes and this example). It requires Godot 4.3 but a fallback implementation for Godot 4.2 can be found in the godot-4.2 branch.

detomon avatar Nov 11 '24 12:11 detomon