Simon Schoenenberger

Results 13 comments of Simon Schoenenberger

Yes, this is the right direction. I can reproduce this. The core cause of the crash seems to be an oversight when implementing #97538. `bone_global_pose_dirty` and `nested_set_offset_to_bone_index` are not recalculated...

My PR is not needed. The fix for the crash is quite simple – you can copy the change from this commit: https://github.com/detomon/godot/commit/5203489d6c10945a35bbb82b149a4d32b25ab7b8. Then you don't need the changes in...

I don't think `skin_bindings` has anything to do with the errors and should not be updated/cleared. I assume it will break mesh deformations otherwise. Maybe @TokageItLab can help with these...