dethrace
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Reverse engineering the 1997 game "Carmageddon"
Having the following in `OPTIONS.TXT` results in a segmentation fault at the start of a race. ``` SoundDetailLevel 0 ``` Because of this, `gEngine_outlet` is `NULL` and a segmentation error...
Would love to see a flatpak of this to make getting it running on the steamdeck easier!
I disabled the ci job, but when enabled it would look as follows: https://github.com/madebr/dethrace/actions/runs/9550571423 Also, it's completely untested
``` [ 14%] Building C object lib/BRender-v1.3.2/core/fw/CMakeFiles/fw.dir/devsetup.c.o In file included from /home/mastag/src/dethrace/lib/BRender-v1.3.2/core/fw/ddi/brddi.h:60, from /home/mastag/src/dethrace/lib/BRender-v1.3.2/core/fw/fw.h:16, from /home/mastag/src/dethrace/lib/BRender-v1.3.2/core/fw/devsetup.c:13: /home/mastag/src/dethrace/lib/BRender-v1.3.2/core/fw/devsetup.c: In functie ‘BrRendererFacilityFind’: /home/mastag/src/dethrace/lib/BRender-v1.3.2/core/fw/devsetup.c:398:42: fout: passing argument 2 of ‘((br_object *)destination)->dispatch->_query’ from incompatible...
Running with address sanitizer raised a couple of errors: - `CollCheck` made some assumptions that the colliding object is a `tCar_spec`, when it could be a `tNon_car_spec`. - `CreateSplash` makes...
I'm getting errors while trying to compile dethrace, all related to BRender library. I found that by default, dethrace would provide no files in `lib/BRender-v1.3.2` subdirectory and running cmake according...
Trying to run dethrace compiled on Ubuntu 22.04 LTS with default cmake configuration some times triggers crash. Data files are from steam release, full log is shown below: ``` Dethrace...
While playing a 1vs1 network game of tag, it just occurred the gravity from jupiter powerup remained active for the duration of the next match with 0s remaining. The powerup...
Windows players can see ongoing netgames, but cannot join: it times out and they are returned to the main menu.
The 3rd player can see the game in the browser. After selecting a car, the actual joining times out and the player returns to the main screen.