dethrace
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Reverse engineering the 1997 game "Carmageddon"
Original game displays bounding box around selected wreck, as is illustrated on Carma's wiki: 
Finish race with cop car and go to damage gallery, it won't be displayed:
"Armourgeddon" race in Splat Pack starts with 1:30 on clock, even if difficulty is set to easy and it should be 3:00
Repro: 1. kill some peds 2. pick up "Peds respawn" power up 3. pick up "Peds visible on map" power up It will not show previously murdered but now respawned...
Armourgeddon race, inside the castle in dethrace: Original cuts backtrop image in this area: On [this video](https://www.youtube.com/watch?v=Ya7fVnPd58k) you can see that game stops drawing backtrop around 2:00.
The intro and cutscenes don't have audio.
It seems that frequently peds just drop dead when Electric Blue just passes near them.
Repro: 1. download Carmageddon files from GoG.com 2. run 0.4 release with splat pack files 3. start new game 4. if one of racers will be Lady Bug, game will...
Backtraces of releases do not contain file name + function + line number and look like the following. ``` ****************** Caught SIGSEGV ****************** Stack trace: 0: 0x10d30e4e8 1: 0x10d2f295b 2:...
Underwater ability doesn't do anything at the moment as cars handle the same underwater as they do on land.