dethrace
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Reverse engineering the 1997 game "Carmageddon"
[  ] I have this problem...
On Windows, v0.8.0, the dethrace files need to extracted to where the Carmageddon executable is located. If you then have the Splat Pack or the demos, they each have their...
Steps to recreate: - Make sure that you had already disabled the facecam using P during the race. - Press P immidiately after completing the race, and then it crashes...
Hello, First of all, thanks a lot for your amazing work! Not an issue, but a question: Where can I see the full list of run options for dethrace? The...
This is a very basic initial port to the 3DS platform. - BRender software rendering - no miniaudio implementation - runs relatively slow on New3DS It builds using the 3DS.cmake...
What it says on the title. Crash-happy cars tested so far are Alpha Eagle MK3 and Eagle MK4, both of which can be grabbed at RoadReaction2000 Reproduction steps is easy,...
This PR adds support for the Polish localized version of Carmageddon released in 2002 as a covermount disc for the Click! magazine. I added a wrapper to isalnum to deal...
Allows it to work without having to tamper with the App Bundle. Let me know if you'd rather handle it differently.
First intention was to do a fix in a similar way like it has been fixed for effects volume. However, the "set-volume" request does not reach `S3SetCDAVolume()` function where caching...
Hi and thank you for the great work you have done and are doing in reverse engineering this game! In any case, what I want to ask here is whether...