Rodney

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> @derrod Then there should be a check to use the flag on ppc64* specifically. Why would there need to be a check? Other ppc architectures aren't supported so the...

I do have a number of these games and they show up normally for me, so I don't really know what would be happening there.

This happened to me as well now with a game that has been removed from the store, deleting the `assets.json` file in your config directory may fix it.

Closing as per above, this is not an issue with Legendary.

In addition to the patch you submitted, have you tried `--no-https` to disable TLS for downloads? That should bypass OpenSSL after all. But this whole downloader is kind of held...

Curious, I would've expected the shared memory creation to just fail in that case. Unfortunately I don't really have the time right now to properly rewrite this to use something...

Yes that is intentional. Server errors are generally just warnings, but client errors indicate something's wrong on the client side, so they are hard fails.

This is largely due to PyInstaller just being not all that great for CLI apps (on Windows/Linux it does better, on macOS it's really slow for some reason). Perhaps using...

macOS binaries are currently created on CI, see https://github.com/derrod/legendary/blob/master/.github/workflows/python.yml