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Switch to SVG icons

Open nebulon42 opened this issue 8 years ago • 3 comments

SVG-ifying icons helps with e.g. rendering high-resolution tiles.

nebulon42 avatar Aug 23 '16 06:08 nebulon42

We did tests with SVG icons in the very beginning of the project, but found out that raster graphics are the best choice for pixel precise renderings. By the way: Every icon was drawn by myself and optimized for hours. But yes, there is the idea of generating vector maps in the future, and of course with vector icons.

der-stefan avatar Aug 28 '16 11:08 der-stefan

I'm actually playing with this right now, for better printable output in my MapOSMatic clone ...

Stuff is in the "hartmut-dev" branch of my fork:

https://github.com/hholzgra/OpenTopoMap/commits/hartmut-dev

hholzgra avatar Jun 29 '17 10:06 hholzgra

It would be good to include SVG versions in symbols-otm like @hholzgra did (nice work). This way people who need higher resolution rendering can easily use them.

@der-stefan: maybe you have source files for these icons that can be easily vectorised, instead of redrawing them by hand?

I can add a few more SVGs to @hholzgra 's collection and submit a PR.

alexandervlpl avatar Jun 07 '18 09:06 alexandervlpl