OpenTopoMap
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Switch to SVG icons
SVG-ifying icons helps with e.g. rendering high-resolution tiles.
We did tests with SVG icons in the very beginning of the project, but found out that raster graphics are the best choice for pixel precise renderings. By the way: Every icon was drawn by myself and optimized for hours. But yes, there is the idea of generating vector maps in the future, and of course with vector icons.
I'm actually playing with this right now, for better printable output in my MapOSMatic clone ...
Stuff is in the "hartmut-dev" branch of my fork:
https://github.com/hholzgra/OpenTopoMap/commits/hartmut-dev
It would be good to include SVG versions in symbols-otm
like @hholzgra did (nice work). This way people who need higher resolution rendering can easily use them.
@der-stefan: maybe you have source files for these icons that can be easily vectorised, instead of redrawing them by hand?
I can add a few more SVGs to @hholzgra 's collection and submit a PR.