natural-mystic-shaders
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Shader pack for Minecraft Bedrock aliming to be as realistic as possible
**Change lights types depends on the light source.** For example, for Redstone lamp. Make the light duration more than the torch. And the color are not the same of Torch...
Add Player Shadows with their movement when they are flying like the rudoplays shader that wierderdude uses in his build projects or like Seuspe shader before the 1.2 Better together...
Not sure if this is feasible without giving too much "fake" feelings. Should be optional. Specular mapping would also be nice.
like the sunrise the shadow faces the opposite like real life enabling the ability of sun clocks
In humid biomes like swamps and jungles, there should be a fog even when it's sunny. Probably impossible.
Obviously impossible due to the lack of post-processing stages. Oh shit I really want this. See: http://encelo.netsons.org/2008/03/23/i-love-depth-of-field/
Of course impossible. See: http://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html
Obviously impossible due to the lack of post-processing stages. See also: https://learnopengl.com/Advanced-Lighting/Bloom
It really is nice to have but is currently impossible, because ```renderchunk.fragment``` doesn't have access to the depth buffer. See also: https://learnopengl.com/Advanced-Lighting/SSAO
TIAGO
Eu mesmo não sei