Denis Zykov
Denis Zykov
> we lost our only tester (previous got covid and passed away) This is terrible news. I hope you can sort it out with all that happened. > I did...
Hi @sticmac. Did you tried solutions from #135?
Yep it is a bug, `AotRuntime` check should be few lines [down](https://github.com/deniszykov/msgpack-unity3d/commit/729a82210d4aae432456415ad0c620dae4566a03). I will make PR.
This is kinda bug, not a "feature request". Unswitchable printing into `stdout` and cluttering the output is undesired behavior.
Sure why not, but it will be straight and simple - verbosity Quiet = no logging output. > dotnet cake >/dev/null 2>&1 Also suppress desired output.
Issue #2! 🎉 Actually, nowhere in [docs](https://gamedevware.com/docs/pages/viewpage.action?pageId=1736715) is mentioned that for the display name it takes _DisplayName_, _Name_ or _Title_ attributes. When none of these are present then _Id_ is...
I have added this feature in v2018.4.3. You could update in Unity Editor - **Tools - Charon - Check for updates ...** Or download [standalone version](https://gamedevware.com/docs/pages/viewpage.action?pageId=1736755).
Hi @Codeusa! I reviewed original @vtortola code and found that there is no easy way to do this. Perhaps later, I will move some of the request parsing code from...
Hi. It is strange error you have. Try to do following: 1) Close Unity 2) Delete folder ```\Library\Charon``` 3) Delete ```\Assets\Editor\GameDevWare.Charon\GameDevWare.Charon.Settings.json``` 4) Launch Unity and try open some game data...
Hi @VkDevPh! This is case of Unity code stripping. You need to [setup](https://docs.unity3d.com/Manual/ManagedCodeStripping.html) link.xml and make sure ILLinker would not delete constructor. As alternative solution you could reference anywhere in...