Denis Zykov
Denis Zykov
Hi, probably you have different BCL assemblies on serialization and de-serialization endpoints. Are you using .NET Core or some WinRT runtime?
Hmmm. Could you provide MessagePack serialized data for test? The same which gives you exception above.
Also could you try this commit 268ef86f3aece2e19608473a01f1cd39322f916a (last one in this repository)?
Thanks for test data! I will check it.
Actually in your test data there is no type information for ```Point``` type. Here is ASCII: ```"??_type?Protocol.TestInfo, Protocol?UID?$e48346cc-e641-4f74-9c7d-394663cf7873?Decorations???_type?Protocol.Decor, Protocol?Position??X\u0000?Y\u000D"```. As workaround you could suppress all type information in your messages...
I can't repoduce it on iOS and IL2CPP. Are you sure Packet types are not stripped ('Protocol' assembly is specified in link.xml) and strong linked (has references) to Unity's project...
Try last one. It has better error messages. -----Original Message----- From: "Vladimir" Sent: 10/9/2017 3:58 PM To: "deniszykov/msgpack-unity3d" Cc: "deniszykov" ; "Comment" Subject: Re: [deniszykov/msgpack-unity3d] Failed to read value for...
Hi @Janry, I can make it multi-target. But I recommend to use any other _Message Pack_ or _JSON_ serializers for .NET and .NET Core projects because this one is made...
Hi @Janry! I have updated [package](https://www.nuget.org/packages/GameDevWare.Serialization/) to target multiple platforms.
@Janry None, AotRuntime is evaluated in runtime.