Denis Zykov
Denis Zykov
> I really need this feature Which one? 1. Action expressions (void return type) 2. Statements
Actually not much. New methods for CSharpExpression a few changes in Binder and AotCompiler. I could try to implement it tomorrow. On the other hand, statements is a huge feature...
I have updated NuGet package to version [2.2.0](https://www.nuget.org/packages/GameDevWare.Dynamic.Expressions/2.2.0) where Action delegates are supported. Or you could build from sources 4c49d86600db8ead99c21bc2debdbd4dcbf1aa1c. Or wait for Unity Asset Store update.
Hi @yanmasharski! 1) On which platform? 2) How is library embedded in Unity's build. Source or dll? 3) Which version of c# eval is used?
```destroy_dynamic_method``` -it's looks like DynamicMethod's de-constructor. I use this code https://github.com/deniszykov/csharp-eval-unity3d/blob/c99130db7d69159cc94382b3e864bc62c74a099a/GameDevWare.Dynamic.Expressions/AotCompilation.cs#L41 to detect AOT runtime. It's create an instance of DynamicMethod via call to ```Expression.Compile()```. And later this instance cause...
Hi @hesoul! Thanks for report, I will fix it soon.
Span/Memory and using shared buffers require re-writing huge portion of code. This repo has 2k C# files. Also .NET 1.1/2/3/4.0 support will be dropped after this change.
SSL configuration is supported in my fork: https://github.com/deniszykov/WebSocketListener WebSocketListenerOptions.SupportedSslProtocols
Hi @slimshader . Currently there is no option to provide parameters or to specify output path for generator. I could add it for you. In a few days I will...
Oh, Unity broke it's own references to Asset Store. Fixed. License is standard Unity Asset Store License. Short version - pay 10$, use at any number of projects, any number...