Peanut-GB
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Donkey Kong Country problems with rendering sprites
- jumping up from the palm tree we can see few Y lines where sprites (banana and kong) does not renders
- staying near the jumping crocodile we can see that croco sprite renders partially
- riding on the rhinoceros we can see lot of problems of sprites rendering (rhino, monkey/kong on the rhino and enemies) (using last peanut-gb commit)
I suspect that this is because Peanut-GB renders a line at a time, which is inaccurate because the game may be changing the state of the LCD and OAM during the rendering of the line. I have yet to investigate, but I may look into changing the PPU to render a few pixels at a time to fix issues like this. I think that this issue is also related to #73, in that the state of the LCD may be changing after HBLANK.