Vladi Bilonenko

Results 49 comments of Vladi Bilonenko

I wonder which interface will be better? Option 1: very simple and difficult to make a mistake but not very modern ``` vector coords = {...}; vector triangles; vector halfedges;...

@flippmoke do I need to do something special to avoid copying of vectors in this case? like implementing move constructor in `DelaunatorResult`? in case if return value optimisation is not...

@flippmoke np; I did a mistake which led to confusion; my question will be relevant for this code ``` //as @mourner suggested (I guess) struct DelaunatorResult { std::vector triangles; std::vector...

Sounds interesting to me 👍 Thanks! @kannes can you, please, explain or send a link explaining how these "structural lines" are created (mapped)? Do you think vector map (buildings for...

@pksorensen I guess now it's easier to parallelize as tiles are generated independently; you can split input raisers and processing them independently; Merging tile sets can be interesting feature 👍

Hi @dajiang31835008 We did not test with Windows yet. As a quick solution I suggest to run tool in a Docker. Will this help?

@farsikogama I don't think BigQuery-geo-viz, but you can do same and more on [Dekart BigQuery Playground](https://dekart.xyz/docs/about/playground/) Including changing map styles with Mabox styles

Hey @ffhorta, did you give it a try? Btw we added few features to Dekart since our last conversation.

Hey @LangdalP finally fixed this issue. Fix is available in release candidate `v0.14.0-rc.2` If you keep using or considering Dekart, please join our Slack Community http://slack.dekart.xyz/ I will be happy...