Delaney

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I'm going to try out your solution; was hopefully for something more production ready. Trying Pencil because of numerous issues with initialization of the window/context with OpenTK. Ironically toggling VideoMode...

I have been using glfw3, this a non-blocking issue but since it was a non-issue in sfml & opentk I thought it should be brought to your attention (knew it...

I was actually already trying to share the context and close the window (though I might have gotten it wrong). ``` C# public void CreateWindow() { var monitor = isFullscreen...

Just a heads up, [WebGL is now at 76.16% adoption](https://caniuse.com/#feat=webgl2). Is there a value where its worth it to regl to guarantee VAO,UBO and NPOT textures?

> FWIW things were working for me on PopOS until recently when the icons were all missing again. I played around with it a bit and found that I needed...

I spoke to soon @jonknapp , they 100% show up but don't actual work. For example blender.desktop ``` [Desktop Entry] Name=Blender GenericName=3D modeler GenericName[ar]=3D المنمذج ثلاثي الأبعاد GenericName[ca]=Modelador 3D GenericName[cs]=3D...

I'm running into this same issue? Has any one found a work around?

Was looking for this exact issue. One of the huge benefits of protobuf is being able to dump to json in development mode. If you had a un/marshall for json...

My thought was to have something using union constraints from 1.18 like ```go type UnionAB interface{ *A|*B } type MyStruct struct { UnionAB foo } ``` You'd still have to...

Does the generics now in 1.18beta1 help makes this more tractable?