extension-websocket
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A native websocket implementation for Defold
Defold websocket extension
Installation
To use this library in your Defold project, add the following URL to your game.project
dependencies:
https://github.com/defold/extension-websocket/archive/master.zip
We recommend using a link to a zip file of a specific release.
API reference
https://defold.com/extension-websocket/api/
Debugging
In order to make it easier to debug this extension, we provide a game.project
setting websocket.debug
(edit game.project
as text and add):
[websocket]
debug = level
Set it to:
-
0
to disable debugging (i.e. no debug output). -
1
to display state changes. -
2
to display the messages sent and received.
External resources
To verify that your websocket server works, you can test it with some tools.
Or, you can test your server on this web page:
- https://www.websocket.org/echo.html
To monitor all the packets sent to/from the client/server, you can use e.g.
For command line debugging, there's
-
tcpdump:
sudo tcpdump -X -s0 -ilo0 port 8080
(example for local ws:// connection) -
tcpdump:
sudo tcpdump -X -s0 host echo.websocket.org
(Monitors packets to/from echo.websocket.org)
Credits
This extension makes use of the C library WSlay by @tatsuhiro-t:
- https://github.com/tatsuhiro-t/wslay
The test server used by the example:
- https://www.lob.com/blog/websocket-org-is-down-here-is-an-alternative