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Monitor refresh rate should not affect animation playback speed

Open matgis-king opened this issue 6 years ago • 3 comments

We currently assume a fixed 1/60 time step when updating animations. I believe this was done to achieve stable deterministic updates of particle systems quite some time ago.

These days high refresh-rate monitors are more common, and on these systems the animations will play at a much higher rate, making it hard to tweak the frame times.

matgis-king avatar Jan 18 '19 09:01 matgis-king

For some historical context, see the early discussion about the Variable DT engine setting in #1061.

matgis-king avatar Jan 18 '19 09:01 matgis-king

Hi, I don't see Variable DT in game.project now, how can we handle this now? Will there be any update?

paweljarosz avatar Mar 18 '19 12:03 paweljarosz

Is there any update on this?

SpencerWF avatar Mar 27 '21 20:03 SpencerWF