editor2-issues
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Monitor refresh rate should not affect animation playback speed
We currently assume a fixed 1/60
time step when updating animations. I believe this was done to achieve stable deterministic updates of particle systems quite some time ago.
These days high refresh-rate monitors are more common, and on these systems the animations will play at a much higher rate, making it hard to tweak the frame times.
For some historical context, see the early discussion about the Variable DT engine setting in #1061.
Hi, I don't see Variable DT in game.project now, how can we handle this now? Will there be any update?
Is there any update on this?