definitelyuncertain
definitelyuncertain
What I'm looking for when I say asynchronous sampling is to have the interactions with the environment happen independently from the DQN learning steps. Looks like I might have mistyped...
This is what the HUD shows when Fallout 4 is running slow:  This is full speed:  Apparently Elden Ring does have a DX11 launcher which runs DXVK, but...
I ran it with MangoHud to get the clock info: Fast:  Slow:  It does look like the GPU clock is running slower, and the power consumption is also...
@mbriar That doesn't help (both with and without CoreCtrl), though it does add a few Hz, so thanks for the tip! :-) @ranplayer it's 6.8.9-arch1-2.1 (the latest Arch update). I'll...
I booted Ubuntu 22.04 with an older kernel (5.19.something), and while it didn't fix this issue, it fixed the DX12 issues with Elden Ring which is now running quite well...
@doitsujin FYI I'm getting a page fault with that branch (it works as expected when I build the master)