definitelyuncertain

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What I'm looking for when I say asynchronous sampling is to have the interactions with the environment happen independently from the DQN learning steps. Looks like I might have mistyped...

This is what the HUD shows when Fallout 4 is running slow: ![Screenshot_20240513_001356](https://github.com/doitsujin/dxvk/assets/20875718/e8fc056b-ede7-40c1-82ca-f5b26aa661fe) This is full speed: ![Screenshot_20240513_001126](https://github.com/doitsujin/dxvk/assets/20875718/636848ad-81ea-4caa-89ec-a9ecd06b45d7) Apparently Elden Ring does have a DX11 launcher which runs DXVK, but...

I ran it with MangoHud to get the clock info: Fast: ![Screenshot_20240513_114042](https://github.com/doitsujin/dxvk/assets/20875718/0bc70cbd-8933-45cc-868d-9b579ae34680) Slow: ![Screenshot_20240513_114318](https://github.com/doitsujin/dxvk/assets/20875718/31c45447-81f3-4b63-8e85-fc6e1f560945) It does look like the GPU clock is running slower, and the power consumption is also...

@mbriar That doesn't help (both with and without CoreCtrl), though it does add a few Hz, so thanks for the tip! :-) @ranplayer it's 6.8.9-arch1-2.1 (the latest Arch update). I'll...

I booted Ubuntu 22.04 with an older kernel (5.19.something), and while it didn't fix this issue, it fixed the DX12 issues with Elden Ring which is now running quite well...

@doitsujin FYI I'm getting a page fault with that branch (it works as expected when I build the master)