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A clone of Apple's HyperCard and HyperTalk scripting language.

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Open a script select command-z The content disappears when there is nothing to Undo. It should do nothing. If stuck, try Revert. If Redo doesn't work as expected, please update...

Should be self explanatory. Solution to be further discussed, including checksum and encryption

I found this in the attached stack "Graph Maker", trying to send a DoMenu for graphics: [Graph Maker stack--missing-picture-scripting.zip](https://github.com/defano/wyldcard/files/8775081/Graph.Maker.stack--missing-picture-scripting.zip) There are a series of Domenu commands in the script of...

WyldCard is hanging when closing a stack that had script errors. When it closes, it closes the automatic Untitled Stack and quits. Please try the attached converted stack "Audio Help"...

Just thought it was worth mentioning, that FontExists(aFont) is used by Apple stacks, but it's an XFCN, not part of the scripting specs. Of course, this is a useful function...

I think this is related to the "start using stacks", which we don't support, but I thought I would mention it, because we do allow multiple stacks to be loaded.

When a new stack is created using the installed version of HyperCard 2.4, my new stack is added the following script: I replaced "Home" with "hackHome", but Do NOT run...

the following script works in HC 2.4, but breaks in WyldCard: ![function-override](https://user-images.githubusercontent.com/3395566/170173500-c7013c8c-3d6f-4e41-898d-88c33d0a6fce.png) WyldCard is breaking during script parsing when overriding a built-in function. However, HyperCard lets it through, allowing you...

There are several issues that makes it difficult to import, in particular, I suspect that some of the following problems may be related to decompressing stack files in emulation (I'm...

The attached have script problems, but are not corrupted and can be imported.