ldtk
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[Feature Request] Store a `__` property for overlapping world layer neighbors
My single favorite feature in LDtk is the way it handles worlds and levels. Automating neighbor connections in a Metroidvania-style game is a cinch with the __neighbors table.
My request is for a similar __overlappingNeighbors or a similar property name associated with the neighbors that overlap in world space. Since world layers are a feature enabling stacking levels on top of each other for the purpose of, say, making rooms or tunnels that a player can enter, it seems like a good idea to give levels information about which other levels it overlaps with.
Good idea :) Thanks for the suggestion.
Done in 1.3.5