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Problem with Aseprite TileSets that have multiple frames

Open BurgerBob opened this issue 6 months ago • 0 comments

When using an Aseprite as a TileSet, if that aseprite has multiple frames, it is laid out as follows: 1 2 3 4 5 6 ...

So if you go from 1 frame to more, it scrambles all existing levels Tile Ids !

Suggestions:

  • Having a toggle in the TileSet properties to disable this behavior (only keep frame 1)
  • Lay it out like this, so if you do not use the feature it is unobtrusive (but this change will break some existing maps): 1 2 3 4 ...

BurgerBob avatar May 24 '25 20:05 BurgerBob