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Problem with Aseprite TileSets that have multiple frames
When using an Aseprite as a TileSet, if that aseprite has multiple frames, it is laid out as follows: 1 2 3 4 5 6 ...
So if you go from 1 frame to more, it scrambles all existing levels Tile Ids !
Suggestions:
- Having a toggle in the TileSet properties to disable this behavior (only keep frame 1)
- Lay it out like this, so if you do not use the feature it is unobtrusive (but this change will break some existing maps): 1 2 3 4 ...