Kosyrev Serge
Kosyrev Serge
The essence of it are three lines: https://github.com/deepfire/mood/blob/master/LCstress.hs#L116 Basically, a finalizer is added to the `GLMesh` pointer, that runs `disposeMesh` once the `GLMesh` pointer is deemed unreachable by GC. This...
Circumstances: - reproducibility: good - commit: last hackage release - scenario: repeated calls to: ``` haskell dGPUMesh ← GL.uploadMeshToGPU dMesh dGLObject ← GL.addMeshToObjectArray osStorage (fromOANS osObjArray) [unameStr osUniform, "viewProj"] dGPUMesh...
The abundance of `String`-typed objects passed around makes it more difficult to navigate the project.
This fixes https://github.com/mchakravarty/gloss-game/issues/2
Recent `gloss` versions raise the following problem: ``` Building library for gloss-game-0.3.3.0.. [1 of 1] Compiling Graphics.Gloss.Game ( Graphics/Gloss/Game.hs, dist/build/Graphics/Gloss/Game.o ) Graphics/Gloss/Game.hs14: error: • The constructor ‘G.Bitmap’ should have 1...
I understand it may currently be off-topic to the development conducted in this branch to deal with its implications on the outer layers of the Haskell infrastructure, but here it...
For some people types can be understood easier, if they are visualized.
While the non-typeclass-implied methods are somewhat explained, the semantics of typeclass-implied methods are far less obvious (event to someone familiar with the type classes themselves!) and require reading and understanding...
Say, we have a certain network subpart that can potentially throw pure exceptions, and we would like to handle them gracefully -- within the FRP framework itself (perhaps by transforming...