unity-renderer
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Disable green blockers while in Worlds
Worlds experiences do not need a green blocker to limit the surrounding scenes. As it happens while you walk through the border of the world, and empty parcels load, the player will experience the same while exiting the boundaries of the World scene
Acceptance Criteria
- [x] Green blockers are disabled during a World scene
- [x] Player can walk outside the World scene boundaries, and empty parcels will load infinitely
Just a detail, empty parcels are disabled for worlds since they consume lots of memory resources