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Integrate new map shader for map and minimap

Open davidejensen opened this issue 2 years ago • 1 comments

Based on what has been created in issue #2353 integrate the shader for the map and minimap.

Tasklist:

  • [x] Integrate shader for map
  • [x] Integrate shader for minimap
  • [x] Adapt zoom and move behavior in the map at a shader level
  • [x] Adapt the centering functionality to a shader level
  • [x] Adapt the overlay system to the shader map

davidejensen avatar Jul 18 '22 07:07 davidejensen

blocked until @olavra and @JuanSalice coordinate in order to validate the current implementation

JorgeDecentraland avatar Aug 29 '22 13:08 JorgeDecentraland

  • [ ] More subtle 1x1 divisions
  • [ ] Wrong data for districts or plazas (like Dragon City)
  • [ ] Some black spots in the corners
  • [ ] Grid + borders should behave properly depending on the zoom (mipmap?)
  • [ ] rainbow in the border should work with masked UI
  • [ ] Border inside districts and plazas should be of a brighter tone of the parcel base color

olavra avatar Oct 10 '22 12:10 olavra

Endpoints for fetching the required textures:

  • https://api.decentraland.org/v1/estatemap.png
  • https://api.decentraland.org/v1/minimap.png

aixaCode avatar Oct 13 '22 13:10 aixaCode

@AjimenezDCL what needs to happen to get this one unblock?

xavi-dcl avatar Nov 15 '22 22:11 xavi-dcl

Closing in favour of #4950

m3taphysics avatar Apr 13 '23 07:04 m3taphysics