unity-renderer
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Integrate new map shader for map and minimap
Based on what has been created in issue #2353 integrate the shader for the map and minimap.
Tasklist:
- [x] Integrate shader for map
- [x] Integrate shader for minimap
- [x] Adapt zoom and move behavior in the map at a shader level
- [x] Adapt the centering functionality to a shader level
- [x] Adapt the overlay system to the shader map
blocked until @olavra and @JuanSalice coordinate in order to validate the current implementation
- [ ] More subtle 1x1 divisions
- [ ] Wrong data for districts or plazas (like Dragon City)
- [ ] Some black spots in the corners
- [ ] Grid + borders should behave properly depending on the zoom (mipmap?)
- [ ] rainbow in the border should work with masked UI
- [ ] Border inside districts and plazas should be of a brighter tone of the parcel base color
Endpoints for fetching the required textures:
- https://api.decentraland.org/v1/estatemap.png
- https://api.decentraland.org/v1/minimap.png
@AjimenezDCL what needs to happen to get this one unblock?
Closing in favour of #4950