unity-renderer
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change `sceneId: string` to `sceneNumber: int`
To:
- Optimize incoming and outgoing messages
- Faster random access (Dictionaries, Hash tables)
- Save memory allocated to strings and help the garbage collector by removing all that load
Kernel counterpart: https://github.com/decentraland/sdk/issues/362, please add to this issue all the necessary changes from kernel messages
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