kernel-legacy
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This item needs more definition. The NFT metadata will be likely hosted in the marketplace. The NFT will have metadata about the parcels to connect. The SDK needs a way...
Today when playing an animation, if the first frame of the animation doesn't match the entity's current pose, it will jump awkwardly to that first frame. To help with the...
It would be great to have an easy way to make something move at a speed that isn't constant, following a curve if we plot time / progress. In older...
Create a new component `RemoveWhenOut` to help developers deal with some common use cases. I imagine this being mostly used to keep entities inside the scene boundaries. It can also...
Create three new components `Timer`, `TimeOut`, `WillExpire` to help developers deal with the timing of code easily. All three are closely related. ### Timer: A component that has two fields:...
It would be useful to be able to access direction vectors easily. Both from the `Transform` component of any entity, and from the `camera` object. - If an entity is...
We need something that's executed when a user leaves a scene. This could be a boilerplate function in systems, like `update()` or `activate()`. We could name this function `OnExitScene()`. This...
We need to have a way to generate four different events: 1) User touches a wall or floor that has a collider 2) User stops touching wall or floor that...
The `basicMaterial` component only allows you to set a `texture`, but it doesn't allow you to set a `color`. Older versions of the SDK did have this. The `Material` component...
So we can get rid of named components in the implementations