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![E1946EB8-763D-4382-B5D9-5CE77CFCB26F](https://user-images.githubusercontent.com/42750/65371928-43e0e600-dc69-11e9-8fa6-a42180b83808.png)

stability

The Gnark example scene sends an object with the player position via the MessageBus but it seems like the message can't be parsed when received This is the scene: ("P2P"...

bug

Brent shared he was having this issue ![image](https://user-images.githubusercontent.com/3507907/65247311-91711d80-dac6-11e9-92a6-290c07949e4e.png)

bug

Right now, the event manager dictionary is assigned directly in the field constructors, but never cleaned. This will produce memory issues in the long run. Offending code can be found...

All events that are being setup as fields are never released. We must implement some kind of observer setup to track those and unsuscribe the events when the owners are...

This is blocked until we implement a proper `OnAnimationEnd` event. This is dependent on #206 and #209

blocked