adr
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trigger areas
perhaps rather than requiring the trigger area to have a MeshCollider alongside it, we could add mesh and collision_mask fields to this new component (and maybe rename it to MeshTrigger).
then we can specify the default collision layers differently.
we could also update the gltf reader to specify that _trigger name means it's a MeshTrigger, in parallel to current the _collider -> MeshCollider?
that would avoid all changes on existing components / behaviours and would give us good default behaviour for the new component.