DiabloDrops
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Bukkit plugin that adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Hey, I tried out this plugin and my players did not like it very much. I tried removing it, but when I did, mobs were still dropping items with tons...
- Normal bows drop a lot still. They're just really annoying. And boring! - Attack is still borked, doesn't do anything - Wither makes me sad, as it is not...
Been wanting to have my item name format be: "%randprefix% %itemname% of %randsuffix%", but it either isn't possible, or I just can't find the proper %wording% to use. I'm sure...
I'm trying to add invisibility and other various bonuses to a custom diablodrops item of mine defined in custom.yml, how can I do this? Can I do it without making...
And another request: Implement more permissions please. I don't think it is very hard to do (atleast the tome stuff), but it'd be very usefull for admins. Example: - diablodrops.dd.tome.create...
So Ive been trying to get spout working to use RPG Essentials on my server. However it is crashing on start up because DiabloDrops is conflicting with it, i believe...
I LOVE the new socketing system! But, there are a few issues. - When socketing an item, all slots of the same color are socketed rather than just one -...
 I have the most recent copy too (thanks for the colorblind tags)
[SEVERE] Could not pass event PlayerInteractEvent to DiabloDrops v2.2.369 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:35) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:178) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:148) at net.minecraft.server.v1_4_R1.PlayerConnection.a(PlayerConnection.java:626) at net.minecraft.server.v1_4_R1.Packet15Place.handle(SourceFile:58) at net.minecraft.server.v1_4_R1.NetworkManager.b(NetworkManager.java:290)...
I guess it would result in a loreblue1.txt, loreblue2.txt loreblue3.txt, but It'd look like this. http://imgur.com/a/H0i2S#0 They work with any (Socket) of the same color, but the rarity of levels...