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Bukkit plugin that adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.

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Boolean Value - # config - Are all items other than Identifing tome unidentified at start? All Items Unidentified - true/false Does as described above, all items generated other than...

The title is pretty much exactly the issue. Whenever there is an item with a large amount of enchantments and it you attempt to socket it in a furnace, the...

I had an idea and asked it as an addon on bukkit forums but was told to come here. If you are unwilling to add it soon, could you give...

If I try to change the lore of an item the I get an "Â" at the start of an lore, same with the name. ![img_03062013_133521](https://f.cloud.github.com/assets/3043612/599141/f2cace14-cc45-11e2-9ab3-be724e423275.png)

I was running into this error with DiabloDrops 2.5, so I grabbed the dev build #7 and deleted my config file. Still getting this error. http://pastebin.com/mxtJt2B9 If you need, I'll...

I have a plugin which allows for smelting armor and tools: https://github.com/andrepl/SalvageSmelter/ DiabloDrops cancels the FurnaceBurnEvent preventing my plugin from working. My plugin doesn't use the FurnaceBurnEvent, but diablo drops...

Grand bug with a bow having +# Leech effect. The arrows shoot normaly, but if you do hits just with a bow it - it does "not real" damage. Clearly...

When listening to RuinGenerateEvent to edit the loot inside the chests, I encountered some trouble. So I added some debug messages and I noticed how: `event.getChest().getType()` returns `Material.AIR`, I'd expect...

One of my player obtained -3 lightning boots and every time a mob hits him it would spam a countless lightning in the server and it would make it crash.

Can you make a Pass/Greed/Need system for players atleast 10 meters away from the loot, for example, players 10 meters or closer will get a chat message to type /roll...