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Suggestion: rename/translate/material for hardcoded enchantment in lore.txt

Open Guarana opened this issue 11 years ago • 1 comments

I was looking for a way to rename the hardcoded lore enchantments for 2 reasons.

  1. i want/need to translate it in German.
  2. I want change the +xxx damage displayed lore to xxx damage why this? let me explain:

i have a wood sword that deals 4 damage, i want to make it more crap that it already is so i add the -1 damage enchantment. now in the lore of the sword we can see "-1 damage" but who knows how much the base damage of the sword is? I didn't! i had to look it up in the wiki.

If you look at rpg games in the item description theres always showing how much it damage it is. so if you look at the crap wood sword there should be "3 damage" in the lore not "-1 damage"

little question btw: does this work with damage modifying plugins like heroes RPG ? if not i would suggest support for heroes too^^ With heroes the reason of displaying the correct damage its even bigger because noboy knows hoch much damage a item makes unless its writen somewhere in the forum or on a server's Wiki page.

How could this be done?

yes! material_lore.txt ;3

Wood_Sword_lore.txt

These Lore Enhancements are Hardcoded You can add/remove to these values Enchantmen: displayed lore on item +1 Damage: &b 5 Damage (with colors of cours)!

  • 2 Damage: 6 Damage

while doing this it would be also cool if you add the posibility to config the enchantment for materials. brings me back to topic of (please no wooden sword named: "epic sword of doom" with + 10 damage) that would helps alot if your using Heroes RPG for your classes! we could add the posibilty of a range of dmg for our items for example: wood sword (1-10 damage) stone (5-15) iron (10-20) etc...

If you put this in we could:

  1. translate our stuff.
  2. costumize hardcoded enchantment for specific material 3 .change displayed lore.
  3. Feel the RPG even more!

Greetings from Switzerland!

Guarana avatar Dec 07 '12 02:12 Guarana

We're working on improving the RPG elements of the plugin. Trust us, there's going to be many, many, many new and better working features in 3.0. I think that at this point, we've shown ourselves capable of adding new and powerful features quite often and quickly.

That being said, here's what I have to say regarding this (@deathmarine may have different ideas and he has final say):

Damage text: That's certainly possible. We can make it do that and more if necessary.

Heroes support: If we do add Heroes support, it'll be in a DiabloHeroesBridge kind of plugin. We're keeping DiabloDrops itself free of any extraneous dependencies. We're even going to make it possible (in the future) for developers to add their own lores and effects, so that'll be fairly easy for anyone to do. Heroes itself would pose some issues for this, so it would take some serious and heavy discussion.

Lore per material: We can add that. We've already started adding names per material, but that's already very heavy on the plugin and server. It's possible, but it will be entirely optional and have to be turned on in the configuration.

Translation: That'd be fairly difficult for us, but we can add something in for that. We'll talk about that. I've got an idea for it, I've done something similar with a different plugin.

ToppleTheNun avatar Dec 07 '12 03:12 ToppleTheNun