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[suggestion] Giving more tools for ambush gameplay.

Open MorphineBP opened this issue 8 years ago • 2 comments

Vehicles are finally working at their full potential, they can be refueled and repaired 100%. So it makes sense now, more than ever, to improve the panel of possibilities for ambush gameplay.

Some ideas :

  • ATM mechanism should allow player to take it back, once it has been used on ground (but not detonated), this way ATM would be much more useful and flexible. ATM should detonate for all vecs, light and heavy ones. It has been always completely under-used because of those limitations.
  • IED are too obvious, once disposed on roads. IRL IEDs are nearly invisibles (that's the point).
  • More traps could be interesting, like a grenade with a rope.... a harrow... any way to fully trap a moving car on road or creating traps for players (securing buildings, places, would give more weight to defense strategies).

Link for traps : http://moprhine-001-site1.1tempurl.com/BPU%20Wiki/thezombieinfection.com/wiki/indexf12b.html?title=Trap There was already some good things.

MorphineBP avatar Nov 06 '17 00:11 MorphineBP

ATM being what?

D4n2021 avatar Nov 06 '17 19:11 D4n2021

Anti Tank Mine .

This would fall under the same category as not being able to unload the Main gun on Qinlins and prowlers, which is also a reason for the limited use of them ? . Am getting a 404 error off your wiki link Morph ..

Bahlye avatar Jan 27 '18 07:01 Bahlye