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Possible improvement?: Adjusting tile hitboxes to avoid players getting stuck

Open RavenMacDaddy opened this issue 3 years ago • 1 comments

https://user-images.githubusercontent.com/67732686/183479107-9635175e-41ca-4605-a163-a69efe1228d2.mp4

So this is an example of a tile where they attempted to give it a 3D feel, however that also meant that if the player is too close to get enough speed, they'll just get stuck (and push against thin air).

RavenMacDaddy avatar Aug 08 '22 17:08 RavenMacDaddy

I know, but I don't know how to fix it. Some tilesets are poorly designed.

deathkiller avatar Aug 08 '22 18:08 deathkiller