gl-css3d
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shell.scale = 2
Hi. First of all: amazing. This is such a cool way to display complex information in 3d space.
Anyways, my situation: for lowend devices the scale-property of gl-now is an ideal option.
However this needs some hinting for gl-css3d as well.
Any idea how to correct gl-css3d when setting shell.scale to 2?
