Dean McNamee
Dean McNamee
The difference for Plask is that the rendering isn't decoupled, so if we fire the timer at the end of the last vsync, and you take 1ms to prepare the...
I just stumbled across this discussion, and just in case anyone is interested I have some old notes on the topic: http://deanm.github.io/graphics/2016/03/30/CurveArea.html It perhaps provides some more references, the cubic...
There is a paper worth reading on this topic: Improved Algebraic Algorithm On Point Projection For Bézier Curves Xiao-Diao Chen, Yin Zhou, Zhenyu Shu, Hua Su, Jean-Claude Paul https://hal.archives-ouvertes.fr/inria-00518379/document Basically...
I implemented something pretty simple that works for illustrator and should be pretty easy to make work for the examples above. Basically: - Add a map of styles, class names...
So I've been working on cross platform with opengl, and so far I ended up using glew (glew.sourceforge.net) on Windows and OSX, because system headers are out of date /...
As a starting point, I would really happy just to have layout qualifiers on attributes : )
Probably want to have a careful look at this, I did it a bit quickly and didn't try to run the tests : )
`\s` problem looked like: ``` > haxe-3.3.0-rc2/std/neko/_std/EReg.hx:33: characters 11-61 : Unsupported escaped char 's' > :1: character 0 : Called from > haxe-3.3.0-rc2/std/neko/_std/EReg.hx:22: lines 22-204 : Called from > haxe-glsl-parser/glsl/lex/Tokenizer.hx:424:...
Warning: I've looked at Haxe for the first time a few days ago, so I really don't know very much about it. Anyway, I read this might have something to...
So actually I can't get it to use libneko, dtrace shows that it finds and opens the libneko.dylib, but then it doesn't seem to use it and I still get...