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基于eigen的hand to eye标定

We use a stationary camera (Camera mount out of robot)

  • T_t_cal: transform from robot tool to calibration board (fixed)
  • T_b_t: transform from robot base to tool
  • T_c_cal: transform from camera to calibration board
  • T_b_c: transform from robot base to camera (fixed). You need to calibrate this transform

Data is in the form of [x, y, z, ox, oy, oz, ow], position + quaternion

make Main  # build
./Main     # run

2019/6/24 11:09:05 修改了hand2eye.cpp 轴角相加方式,不再理解为对应旋转矩阵乘法,只是简单的矢量相加。得到的标定矩阵我觉得ok,旋转矩阵的误差ok. 现在可以开始写说明文档了。