Denis Rizov
Denis Rizov
THis is strange, I need to check that out
Yes, I am gonna try to make them nestable. After the rework all other attributes support nesting. These are some special cases. I already tried a solution with recursion but...
Yes it is. Everything in the issues and pull requests is planned.
Even though the `NaughtyInspector` targets all `UnityEngine.Objects` it still draws the default inspector if there are no naughty attributes at all. ```csharp bool anyNaughtyAttribute = _serializedProperties.Any(p => PropertyUtility.GetAttribute(p) != null);...
Ok mate, thanks. I will look into it. There has to be a smart way to support both.
That's pretty cool. The package is already on the [openupm](https://openupm.com/) registry. I might add it to NuGet. I need to check it out. It will be really great if there...
I also don't think it's a bug. A guy reported it via email, and I wanted to investigate just in case. I was having some issues with prefabs in a...
The changes aren't lost btw, I am setting the object dirty in the editor, and the prefab serializes to disk. What the guys meant is that the changes don't generate...
I know it's still reproducible, but I don't know how to fix it. I am just implementing a `CustomPropertyDrawer` like everything else. It has to do something with the `MinMaxSlider`...
> I noticed this with the MinValue and MaxValue as well. > > https://stackoverflow.com/questions/58879682/cannot-add-a-tooltip-to-appear-when-the-mouse-hovers-to-a-unity-editorguilayout > > Maybe this helps? This is exactly what is happening, some `EditorGUILayout` functions support tooltips,...