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SDL for Wii

Results 7 sdl-wii issues
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SDL_GetTicks() doesn't start with zero if the current libogc version is used. But it should. The API docs of SDL_GetTicks() says: "Returns an unsigned 32-bit value representing the number of...

SDL_GetTicks() return a very high value if the current libogc version is used. The reason is that the behaviour of gettime() changed in the current libogc version. See https://github.com/dborth/sdl-wii/pull/60 For...

``` What steps will reproduce the problem? 1. Connect USB wireless keyboard with trackball to the Wii ( http://www.amazon.co.uk/2-4Ghz-Wireless-Centre-Keyboard-Trackball/dp/B004HTK1F4/ ref=sr_1_2?ie=UTF8&qid=1363880220&sr=8-2 ) 2. Run UAE Wii, Frodo, or FBZX Wii 3....

Priority-Medium
auto-migrated
Type-Defect

``` What steps will reproduce the problem? 1. 2. 3. What is the expected output? What do you see instead? What version of the product are you using? On what...

Priority-Medium
auto-migrated
Type-Defect

``` Stereo sound panning in SDL_Wii seems to be reversed from the PC and other SDL ports. In both WiiDoom and a generic SDL game that I am porting to...

Priority-Medium
auto-migrated
Type-Defect

``` What steps will reproduce the problem? 1. Download and install Aleph WOne application (Wii port of Aleph One engine) on Wii's SD card : http://code.google.com/p/aleph-wone/downloads/list 3. Download one of...

Priority-Medium
auto-migrated
Type-Defect

Since my last issue I've actually realized what I've done wrong. I needed to compile libpng and libz for the Wii (something I for some reason didn't know how to...