dblatner

Results 6 comments of dblatner

> Thanks for your reply. After some tries with UnityGLTF, i have successed loading glb file on android device. @wangyanmeego : can you please share how you solved your issue?...

Hey @andreasplesch , I tested your Unity package on MacOSX with Unity 2019.1.3. There are some absolute paths pointing towards your local machine, I got this error: `JsonReaderException: Unexpected character...

Managed by myself for Android `cmake -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_ANDROID_NDK=/path/to/android/ndk -DCMAKE_ANDROID_STL_TYPE=c++_static -DCMAKE_BUILD_TYPE=RELEASE -DOpenMVG_BUILD_SOFTWARES=OFF -DOpenMVG_BUILD_GUI_SOFTWARES=OFF . ../openMVG/src/` then `make` But building with `Make` produces an error: ``` [ 90%] Linking CXX...

Yes, in my opinion this is an important feature. I want to do it especially for mobile devices and point clouds with around 10k-1M points. (static point clouds, no streaming)...

I managed to load the PLY files during runtime. The point shader works for deployment on Android, but not on iOS. I created a runtime method based on the the...

In addition to the issues mentioned above, my Nextcloud macOS desktop client (3.1.3) crashes after some time waiting for the UI (or any blocked processes). My files are stored on...