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Development Kit for Starbase's ingame programming language YOLOL

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**Describe the bug** Nolol multiline if's do not allow $ after end erroring out with `Expected newline. Found Token: '$'(Symbol)`, although it works just fine with single line ifs. This...

bug

**Describe the bug** Yolol accepts hexadecimal and exponential constants. Yodk does not. **Example code** ``` a=1e6 b=0xF4240 a=1000000 b=1000000 ``` **Yodk results** Yodk marks these as errors, even tho, Yolol...

## What this PR does / why we need it**: Should allow for inlining of comments in nolol (untested). ## Which issue(s) this PR fixes**: Fixes #53 ## Checklist: -...

https://github.com/lizelive/starbase-yolo/blob/master/lib/trig_advanced.nolol

enhancement

**Is your feature request related to a problem? Please describe.** I am working on a device that has an interface, this interface works on a variable that can be set...

enhancement

**Is your feature request related to a problem? Please describe.** I'm trying to write useful macros that allow only calling one macro. There currently isn't a way to dynamically create...

enhancement

VSCode interface shows this as erroneous code but it works fine in game `endendgotoe` (thats end end goto e) Also shows `andn` in `(n>0andn

game incompatibility

**Describe the bug** > This line is too long (>70 characters) to be converted to yolol, even after optimization **To Reproduce** ```nolol t = 0 f = 1 mode_check> :flight...

enhancement
nolol

**Is your feature request related to a problem? Please describe.** very common thing that we need to do by hand, would be nice if it could be done automatically. ideal...

enhancement

This should work ![image](https://user-images.githubusercontent.com/48138387/129483660-49bb91d7-c78c-4e70-bc70-4f592d0c9bc9.png) But it's highlighted red :( Thanks again. Last bug for syntax I've got ;P

bug