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New boss proposal

Open DioBal opened this issue 4 years ago • 1 comments

I'll just StS terms for the effects because I can't remember what we call them right now. I'll denote reshuffle moves with ~ and normal moves with *. The names at the start of some moves are just fluff. The following 2 bosses just use the same pattern system as normal enemies: Act 1 Boss: Santa Claws Health: 200 Starting buffs: None *Jack in the box: Player get a debuff (shaped as a present) that applies 20 damage next turn (affected by strength) *Big Surprise: Player gets 2 debuffs that deal 10 damage each (affected by strength), and blow up after 2 turns (this means that the first 2 attacks can sync up on the same turn) *Santa blocks for 20, gives player 1 dexterity (buff that increases block) ~Santa gains 2 dexterity and 2 strength, player draws 2 cards Act 1 Boss: The Mime Health: 250 Starting Buffs: Mirroring: Whenever the player takes damage, the mime takes the same amount. Same goes for blocking (but not healing). Whenever the player gains a buff, mime gets 1 strength. Whenever the player gains a debuff, mime loses 1 strength. *Attack 20 *Attack 5, Attack 5 *Give player a burn ~Give player a random buff from among a list of possible buffs (to be edited in) ~Give player a random debuff from among a list of possible debuffs (to be edited in)

DioBal avatar Dec 07 '21 11:12 DioBal

Better open a new issue for the more enemies. This way I can track and close these individually as I add them

db0 avatar Dec 11 '21 02:12 db0