hypnagonia
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Game Replay + AntiCheat feature
Something for the far future:
Have each run+seed export a action-by-action log of the playthrough. E.g.
T1: Cards drawn [A,B,C,C,A] T1: A played T1: B Played targeting Torment 1
etc
this can then be either used as a replay feature, or it can be sent to a central server for competitions or high scores etc. Due to the nature of this, any cracking of the local client will be caught, as the seed can be replayed on the master server to check for validity. If anything does not match, then the client-sent report is modifed and can be discarded.