hypnagonia
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Scale combat entities based on the viewport size
I did try to make the project settings allow scaling, but that seemed to actually make things look worse. Probably due to your other viewports?
Although as you're handling other scaling manually, it might be a good idea to just scale up+space enemies in the same way.
Only viewport scaling works at the moment so if you tried 2D scaling, it won't work. Scaling the enemies automatically is a bit tricky. I don't actually scale any of the components when the viewport size changes so that would be something novel.