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A godot demo of connecting tilemaps to a hex grid

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get_hex_cost() and get_move_cost() expect HexCell to treat Vector2s as axial coordinates, while HexCell actually treats them as offset coordinates. on HexGrid, with no obstacles added ` set_bounds(Vector2(0,0),Vector2(33,33)) ` ` print(find_path(Vector2(5,5),...