godot-card-game-framework
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A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Since a dragged card is scaled down, this will allow the player to better judge the drop location. This will also allow to scale the board card down to the...
Similar to how it's done in Monster Train.
I'm thinking a drawer-like animation where each card attached to the one being focused, slides out from the back so that they're all visible.
The current code for organizing cards assumes a horizontal hand. Would be nice to support hands that are oriented vertically.
Because many games allow cards with the same name in different sets, using the set should be a way to differentiate. Technically I could go full geek and just make...
Currently when the card rotates, so do the numbers on the tokens and the text on the drawer. This should be adapted so that the number on the tokens orientate...
Only the board should zoom in however, not the hand and piles
The current layout of the board, shows it directly from the top. That is pretty clear but doesn't provide a lot of playspace. I would like to provide an option...
Just an issue to link to use for ideas around adding more shuffle animations. Should also be a good starting point for people who want to contribute something as the...
Now that piles don't have their own graphic, the buttons are not as obvious when they're hovering. Might be better to have them slide like tokens?