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A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.

Results 48 godot-card-game-framework issues
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Since a dragged card is scaled down, this will allow the player to better judge the drop location. This will also allow to scale the board card down to the...

enhancement

I'm thinking a drawer-like animation where each card attached to the one being focused, slides out from the back so that they're all visible.

enhancement

The current code for organizing cards assumes a horizontal hand. Would be nice to support hands that are oriented vertically.

enhancement

Because many games allow cards with the same name in different sets, using the set should be a way to differentiate. Technically I could go full geek and just make...

enhancement

Currently when the card rotates, so do the numbers on the tokens and the text on the drawer. This should be adapted so that the number on the tokens orientate...

enhancement

Only the board should zoom in however, not the hand and piles

enhancement

The current layout of the board, shows it directly from the top. That is pretty clear but doesn't provide a lot of playspace. I would like to provide an option...

enhancement
help wanted

Just an issue to link to use for ideas around adding more shuffle animations. Should also be a good starting point for people who want to contribute something as the...

good first issue
bling

Now that piles don't have their own graphic, the buttons are not as obvious when they're hovering. Might be better to have them slide like tokens?

enhancement
bling