godot-card-game-framework
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A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Settings:  Note how the card viewport is cut off on the right: 
Integrate with Nakama for [multiplayer and networking](https://heroiclabs.com/docs/index.html)
 and  version 1.9
The Quick start is getting monstrous. It might be worth writing a script to create a new custom folder ready-to-go
Make focus hightlight always appear in one position, unless the mouse would move under that position
Suggestion from Twitter, to avoid having it more around the screen so much
Idea for a new godot tool for CGF. The designer should be able to use script building blocks. One block for triggers, children blocks for position, children blocks for each...
Looks like it would be [the more appropriate setup](https://docs.godotengine.org/en/stable/getting_started/step_by_step/resources.html#creating-your-own-resources)
This has the effect that when someone is dragging the mouse over the hand towards the right, it will focus on the next card, before the player expects it (as...
Need to use the [tool](https://docs.godotengine.org/en/stable/tutorials/misc/running_code_in_the_editor.html) functionality in a way that when changing a CardContainer placement, this is adjusted in the editor as well. Similar thing should be done for adding...