godot-card-game-framework
godot-card-game-framework copied to clipboard
A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
This would be a way to workaround the text blurriness when the card is scaled up using the scale property, such as when focusing on hand. One options if to...
I looked through the installation instructions. A lot of them mention copying things from the core folder into a new folder. It looks like a lot of steps. Is there...
Seems like it's too much stuff for github. Need to find a way to split it up. Easier would be to adjust my code to split the wiki export before...
Good If you want to drag a card to a spot and have a card spawn there for example
Currently the game comes with one card back. I'd like to have more options. In fact I'd like this to be one of the easiest things to contribute, without necessarily...
For even more readability
Will make it easier to read.
Step to reproduce : Follow the QUICKSTART step. At the end, when we add just in `res://src/new_card_game/CreatureFront.gd` : `text_expansion_multiplier["Health"] = 3;` that is not enough. To me, it's working if...