davord45

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Updated to a new commit,its different error ![image](https://user-images.githubusercontent.com/70846358/102256047-2bfb1f00-3f0b-11eb-85a1-0060803e22a4.png)

It was the same project. I updated it but i dont see a check for slots. But it worked now correctly. Armature name in DB Editor is as i set...

If it helps i noticed that the zOrder in DragonBones is looking at the default order and then comparing to the changed order on the keyframe. It looks what is...

COA tools meshes are just a simple Plane meshes. So if you figure out how to make that library work on a regular 3d rig i dont see why it...

If you mean export for DragonBones or Creature its in the Properties tab with Eevee/Cycles settings,but if you want to export the animation to another .blend file you just copy...

Which JSON do you mean?

DragonBones one should work

No it does not support the COA Json. But it does support the DragonBones JSON,which COA tools also exports, with the DragonBones C# runtime. Alternatively you can export the whole...

Could you maybe make a set of shortcuts for primary colors,like red,yellow,blue,green,purple,orange,cyan? Just something to keep nodes visually different.

Or maybe like shortcut for R number set, for G and B.So that you input color values from Godot swatch,does not have to be in the Editor itself