BaseMod
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Game crashes when using localization strings for custom characters
Ideally custom characters would use strings loaded from a localization file. But when attempting to do that the game crashes on startup. I suspect that this happens receiveEditCharacters
is called before receiveEditStrings
.
The current workaround is to hardcode the character strings in the call to BaseMod.addCharacter
, and MyCustomPlayer.getLoadout()
.
Thanks for the heads up. I need to update the localization so it can pull from different folders based on the language the game is set to so I'll look at this issue when I do that